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scordee, Irana Denissen will implement ellipsoids and rods

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General non-spherical particles

http://www.sciencedirect.com/science/article/pii/S0009250914007040: article with many references and some basics about moment of inertia.

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nameWouterQuaternions.pdf
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Notes from Wouter, this is what Thomas used to implement quaternions.

Cylinders

Contact detection

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nameKodamBharadwajCurtisHancoockWassgren2010.pdf
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nameKodamBharadwajCurtisHancoockWassgren2010-2.pdf
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This group has already implemented rods, maybe we can just copy their algorithms? They seem to work pretty well. First paper is algorithm description, second paper validation.

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nameFengHanOwen2017.pdf
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More modern paper, which reduces contact detection of cylinders to 2D contact detection between sphere and ellipse, and sphere and line.

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namerodDistances.pdf
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Old paper, which does not cover all cases. Source code is available though:
http://www.sklogwiki.org/SklogWiki/index.php/Rev._source_code_for_the_minimum_distance_between_two_rods_in_C

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namerodDistances.pdf
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Force computation

Inertial moment computation

Ellipsoids (or maybe superquadrics?)

Contact detection

Option from Matuttis-Cheng book: write as generalised eigenvalue problem (this book advises against using ellipsoids)

Force computation

Inertial moment computation

Mercury implementation

  • Quaternions already exist, and are a part of every BaseInteractable
  • We probably want to inherit from BaseParticle?